Tuesday, October 26, 2010

Microsoft Aims for a Game Changer

The New York Times 

Microsoft has built Kinect, a $150 add-on for the popular Xbox 360 console that hits stores next month. With its squat, rectangular shape and three unevenly spaced eyes, this black device looks like a genetically underserved creature from "Star Wars."
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Xbox Kinect
In fact, Kinect arrives with a healthy dose of sci-fi trappings. Microsoft has one-upped Sony (NYSE: SNE - News) and Nintendo by eliminating game controllers and their often nightmarish bounty of buttons. Kinect peers out into a room, locks onto people and follows their motions. Players activate it with a wave of a hand, navigate menus with an arm swoosh and then run, jump, swing, duck, lunge, lean and dance to direct their on-screen avatars in each game. 

Kinect also understands voice commands. People can bark orders to change games, mute the volume or fire up offerings, like on-demand movies and real-time chatting during TV shows that flow through the Xbox Live entertainment service. 

Where Apple (NasdaqGS: APPL - News) popularized touch-screen technology, Microsoft intends to bombard the consumer market with its gesture and voice offerings. Kinect technology is intended to start in the living room, then creep over time throughout the home, office and garage into devices made by Microsoft and others. People will be able to wave at their computer and tell it to start a videoconference with Grandma or ask for a specific song on the home stereo. Yahoo Games

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